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Kite「鸢」随身机能耳机
TEZO Kite
智能数码类 真无线耳机 872 0 2023-07-06
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作品详情
中文 / English
作品简述
以「轻奢感 + 电竞」为概念,外形上以方正的外形结合包豪斯风格营造百搭、简洁、理性、对称的设计语言,功能上兼备主动降噪、通话降噪和入耳检测。因为目标对象以男性为主,所以要加上适合运动场景和可拆卸牛角耳撑,体现硬朗的机能性。为体现电竞属性所以灯效是必须,但市面上普通的灯效有「幼稚」感,不够高级,故在充电仓和耳机上都使用隐藏式灯效,展现低调的闪耀。
用户价值
洞察于人们生活所需,鸢的主动降噪在现有技术上进行不断优化,能够做到在降低地铁、公交等典型通勤场景的低频轰鸣噪⾳的基础上,将报站通知⼴播声凸显出来,避免因为过度降噪导致信息缺失,让⽤户更放⼼的聆听。
商业表现
Tezo - 鸢的新品上市计划基于品牌创始人任宁的播客主身份在播客圈的影响力,Tezo也开创性的在播客圈进行广告投放,头部及中部的播客主以脉冲式的节奏在播客圈进行推广和安利,连锁式效应吸引尾部播客主在节目中为鸢自发性的安利带来源源不断的长尾效应。 “播客圈人手一台鸢”的广告效果在商业上也成就了亮眼的表现。
社会影响
Tezo - 鸢的上市推进了3C电子行业对耳机包装的发展方向,由原先传统的包装转向更环保、更能传达品牌个性、品牌意涵的包装,对3C电子行业的品牌的传达起到了引领者的作用。鸢在左⽿⽿机顶部增加的盲点触感设计,不仅⽅便了视障群体,也体现了产品设计中的人文关怀,为视障群体的赢得更多关切和关怀。
团队组织
这个项目一共有40位全职成员参与,分别负责产品的ID设计、结构设计、电子设计、包装设计、平面设计等,在前期设计交付前,为产品落地。策划部门负责公司在各平台上所发布广告的规划与创意,公司内部副总经理也在产品的外观及定义上为项目把控。运营总监在项目的调音和佩戴体验及测试阶段介入,担任了调音师及产品调试的指导工作。
流程方法
1.了解产品现状 目前主流耳机类型多为入耳式耳机和半入耳式耳机两种,入耳式耳机的被动降噪漏⾳阻隔优点,功能上兼备主动降噪、通话降噪,但长时间佩戴对耳部的压迫较大。半入耳式耳机的佩戴舒适度又比较高。结合半⼊⽿式⽿机的优点,不断地修改和打手板进行佩戴测试,逐一优化改进,⼊⽿曲线和⻆度符合⼈⽿⾃然形状,久戴⽆感,轻盈稳固,便有了 Tezo Lab 最新⼀代浅⼊⽿式前后腔组合专利⽅案。 2.团队管理 团队管理的核心最终都要回归到对人的管理上,所以应当我们所有的问题最终都要落到对人的管理上。产品的每一个决策需要人来执行,同时也需要内部创新带来新的方向,这样才能够使组织产生持续的活力。将人安排在合理的位置,给予合适的机会,才能激发人的潜力,带来组织的收益。 3、计划、执行、跟进、反馈、review 产品从一个概念,到最终上线,经历了很多个步骤,每一个步骤都需要有人去完成。当我们把需要的人员组成一个团队,并且有了管理的方法后,就需要给每一个人来分配任务。 计划的作用就是要让团队中所有人,都知道自己在什么时间范围内,做什么样的事,最终输出什么结果。作为产品管理者,需要制定一个明确的计划,要让团队中所有人都参与,计划必须是在所有人或绝大部分人都赞同的情况下才能执行。计划最终都会有一个结果的反馈,当有了结果后,作为管理者一定要组织一次review,团队中所有人都参与,其目的是为了回顾计划执行过程中遇到的问题,确保下次不会再发生。
达成情况
产品方面,鸢 Kite 隐藏式灯效也是项目中期遇到最大的难题,哑光ABS+PC的材料特性导致反光性较弱,灯效在阳光下可视度较低,这就不得不让我们另辟蹊径。试验后发现在灯光的可视区域加入散光纸,可以在很大程度上提高灯光的反射亮度。介于反光纸为白色,这也使得我们对产品的主色进行一些取舍,舍弃了最初更加沉稳的黑色方向。在不断的手板验证调整,最终得到了我们所期待均匀且含蓄的隐藏式灯效。 品牌方面,鸢 Kite 采取崇尚「少即是多」和「形式追随功能」的包豪斯⼯业设计⻛格,简洁明朗的外观灵感来⾃ 20 世纪美国建筑⼤家弗兰克·劳埃德·赖特(Frank Lloyd Wright)被联合国教科⽂组织列⼊《世界遗产名录》的传奇作品「流⽔别墅」和德国博朗的经典⿊胶唱机 SK55,并且结合⿊川雅之的朦胧审美⻛潮,于细节中显示品牌调性的同时,也传递出 Tezo 重视⽤户体验和个性表达,希望与⽤户⼀起「Play. With You.」的愿望。
Project Description
With the concept of "light luxury + e-sports", the square shape combined with the Bauhaus style creates a versatile, concise, rational, and symmetrical design language. It also has active noise reduction, call noise reduction, and in-ear detection. Because the target audience is mainly men, it is suitable for sports scenes and detachable horn ear braces to reflect tough functionality. In order to reflect the attributes of e-sports, lighting effects are necessary, but the common lighting effects on the market are "childish" and not advanced enough. Therefore, hidden lighting effects are used on the charging case and earphones to show low-key brilliance.
User Value
Knowing the needs of people's lives, Kite's active noise reduction has been continuously optimized on the basis of existing technology, which can reduce the low-frequency roaring noise of typical commuting scenes such as subways and buses, and highlight the broadcast sound of station announcements. out, to avoid loss of information due to excessive noise reduction, allowing users to listen with more confidence.
Business Performance
Tezo Kite’s new product launch plan is based on the influence of brand founder Ren Ning’s status as a podcast host in the podcast circle. Tezo also pioneered advertising in the podcast circle. Promote and Amway circle, the chain effect attracts tail podcast hosts in the program to bring a steady stream of long-tail effects to Kite's spontaneous Amway. The advertising effect of "everyone in the podcast circle has a kite" has also achieved a brilliant performance in business.
Social Impact
The launch of Tezo Kite has promoted the development direction of earphone packaging in the 3C electronics industry. It has shifted from traditional packaging to packaging that is more environmentally friendly and can better convey brand personality and brand meaning. It has played a leading role in the communication of brands in the 3C electronics industry. role. The blind spot touch design added by Kite on the top of the left earphone not only facilitates the visually impaired, but also reflects the humanistic care in product design, and wins more attention and care for the visually impaired.
Team Structure
A total of 40 full-time members participated in this project, responsible for product ID design, structural design, electronic design, packaging design, graphic design, etc., before the initial design delivery, for the product landing. The planning department is responsible for the planning and creativity of the company's advertisements on various platforms, and the company's internal deputy general manager also controls the project's appearance and definition. The director of operations intervened in the tuning, wearing experience and testing stages of the project, and acted as a tuner and a guide for product debugging.
Flow
1. Understand the current situation of the product At present, the mainstream types of earphones are mostly in-ear earphones and semi-in-ear earphones. In-ear earphones have the advantages of passive noise reduction and sound leakage isolation, and have both active noise reduction and call noise reduction in function, but the pressure on the ear is relatively high when worn for a long time. big. Semi-in-ear headphones are more comfortable to wear. Combining the advantages of the semi-in-ear earphones, constantly modifying and playing the handboard for wearing tests, optimizing and improving one by one, the in-ear curve and angle conform to the natural shape of the human ear, long-term wear without feeling, light and stable, and there is Tezo Lab The latest generation of shallow-in-the-ear combined front and rear cavity patented solutions. 2. Team management The core of team management must eventually return to the management of people, so all our problems should ultimately fall on the management of people. Every decision of the product needs to be executed by people, and it also needs internal innovation to bring new directions, so that the organization can generate continuous vitality. Only by arranging people in reasonable positions and giving them suitable opportunities can their potential be stimulated and the organization benefited. 3. Planning, execution, follow-up, feedback, review From a concept to the final launch, a product has gone through many steps, and each step needs to be completed by someone. When we form a team with the required personnel and have a management method, we need to assign tasks to everyone. The role of the plan is to let everyone in the team know what they are doing within the time frame, what kind of things to do, and what results will be output in the end. As a product manager, you need to formulate a clear plan. To involve everyone in the team, the plan must be implemented only when everyone or most people agree. The plan will eventually have a result feedback. When the result is obtained, as a manager, a review must be organized. Everyone in the team will participate. Happen again.
Project Achievements
In terms of products, the hidden lighting effect of Kite is also the biggest problem encountered in the middle of the project. The material properties of matte ABS+PC lead to weak reflectivity, and the lighting effect is less visible in the sun, so we have to find another way . After the experiment, it was found that adding astigmatism paper in the visible area of the light can greatly improve the reflected brightness of the light. Since the reflective paper is white, this also makes us make some choices about the main color of the product, abandoning the original more stable black direction. After continuous prototype verification and adjustment, we finally got the uniform and subtle hidden lighting effect we expected. In terms of branding, Kite adopts the Bauhaus industrial design style that advocates "less is more" and "form follows function". The simple and clear appearance is inspired by the 20th century American architect Frank Lloyd Wright ( Frank Lloyd Wright's legendary work "Falling Water" listed in the "World Heritage List" by UNESCO and Germany's Braun's classic black vinyl record player SK55, and combined with the hazy aesthetic trend of Masayuki Kawakawa, the brand is displayed in the details At the same time, it conveys Tezo's desire to value user experience and individual expression, and to "Play. With You." with users.
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