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情景认知教学服务体系构建
cognition teaching service system
服务设计类 教育 2654 0 2019-11-30
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Details
Chinese / English
作品简述
针对艺术留学机构校区的自主学习手册+情境教学卡片+线上互动app平台,使艺术学生在准备作品集的过程中更加顺利的学习的一套服务体验工具,基于长期在一线留学培训的教学经验,结合自身实际教学经验,设计一套基于教学情境的交互式教学模式的服务体验工具,利用互联网和线下协作式探索的交互教学运用,线上自主学习平台互动,突破传统的线性教学模式,以交互性、灵活性、全方位、立体化的方式将教学信息传递并增强学生的自主探索能力和深度思考能力。
用户价值
项目的用户是在留学艺术作品集培训机构的艺术学生,常常需要做4-5个设计项目来投递国外院校,准备出国的学生们,通常在长达6个月-1年的学习时间内,会遇到很多问题,包括心理问题和专业上问题,给培训机构的教师们教学也带来了阻碍,此套设计工具支持教师教学活动的推进和开展,旨在进一步增强学生的自主学习意愿。 共情(Empathy)价值:在支撑整个的服务流程中,设计了情绪检测卡片,充分了解到在艺术留学生在完成作品集的过程中遇到的心理问题,以及需要他人来情绪疏导的需求,卡片有自我检测的症状以及对应的解决方法,在没有老师的情况下可以迅速调节自我心态。 认知(Cognition)价值:自我学习手册加强学生的自我定位,明白基于项目制度的学习方法,以及达到递交到申请国外艺术类大学的衡量标准,根据自我学习手册的任务,一步步加强自主学习的认知。
商业表现
app预计明年上线,纸质媒体以及完成测试,并在一个城市的校区内试点成功。
社会影响
目前更多的教育模式是支架式教学(scaffolding teaching) 此套体验设计工具:是对交互式教学的研究,在多点自由切入的O2O教学平台上,教师和学生围绕一个问题或课题进行交流和自主互动,教师为中心的传统教学方法到 以学生为中心的现代教学方法,这套工具可以即时投入真实的教学情境中,并对需要来艺术留学培训机构学习的学生们有极大的引导作用,加强线下的自主学习和探索意识,满足国外院校的申请要求
团队组织
个人项目
流程方法
创新点:情景认知教学服务体系构建 流程:设立研究问题(学习情境建立建立)-实践场/实践共同体(自主学习建立)-反馈机制(评估体系建立) 工具包:线上实践共同体平台(app)+情景式学习-前期调研方法开展工具包(学习手册/情绪检测卡片/自救卡片
项目投入
3-6个月
达成情况
目标更好的推动学生完成自主学习,加强自我认知 达成状态基本合格,学生能够更有目的性去自我学习和加强课外时间和精力的投入 测试20个学生,18个学生均在基础课的学习阶段完成了自主学习手册的内容,并能跟老师产生良性的互动。
Project Description
Agents campus autonomous learning handbook for art + + situation teaching card online interactive app platform, make art students in the process of preparing collection more smoothly in the learning of a set of service experience tools, based on studying in a line for a long time of training teaching experience, combined with their own practical teaching experience, design a set of service based on interactive teaching mode of teaching situation, experience tool, using the Internet and interactive teaching use offline cooperative exploration, interactive online autonomous learning platform, break through the traditional linear teaching mode, The teaching information is transmitted in an interactive, flexible, all-round and three-dimensional way to enhance students' independent exploration ability and deep thinking ability.
User Value
Project user is in the study in the arts students of art collection of training institutions, 4-5 design projects often need to do to deliver foreign colleges and universities, students preparing to go overseas, usually in the six months - 1 year learning time, will encounter many problems, including psychological and professional problems, training institutions of teachers teaching also brought obstacles, this set of design tools to support teachers advance and carry out teaching activities, aims to further enhance the students' autonomous learning. Empathy (Empathy) value: in support of the whole service process, designed a mood test card, fully understands the art students in the process of complete collection of psychological problems, and need others to the demand of the mood dredge, CARDS have symptoms of self testing and the corresponding solutions, in the absence of the teacher can quickly adjust myself state of mind. Cognition value: the self-learning manual strengthens students' self-positioning, understands the learning methods based on the project system, and achieves the measurement standards submitted to foreign art universities. According to the tasks in the self-learning manual, the Cognition of self-learning is strengthened step by step.
Business Performance
The app is expected to be launched next year, tested on paper media and successfully piloted in a city campus.
Social Impact
Currently, more educational models are scaffolding teaching. This set of experience design tools: is the study of interactive teaching, the more free cutting O2O teaching platform, teachers and students communicate around a question or issue and independent interaction, the teacher as the center of the traditional teaching methods to students as the center of the modern teaching method, the tool can be instant into the real situation of teaching, and the need to study arts training institutions of learning is of great guiding students, strengthen the consciousness of independent learning and exploring offline, can satisfy the demands of foreign institutions to apply for.
Team Structure
personal project
Flow
Innovation: construction of situational cognition teaching service system Process: establishment of research problem (establishment of learning situation) - practice field/practice community (establishment of independent learning) - feedback mechanism (establishment of evaluation system) Toolkit: online community of practice platform (app) + situational learning - preliminary research method development kit (study manual/emotion detection card/self-help card)
Project Investment
3 to 6 months
Project Achievements
The goal is to better promote students to complete independent learning and strengthen self-cognition To achieve the status of basic qualified students can be more purposeful to self-study and strengthen the input of time and energy In the test, 20 students were tested, and 18 students completed the content of the independent study manual in the learning stage of the basic course, and they could have a benign interaction with the teacher.
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