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人体工学电脑座舱-枭龙
Ergonomic cockpit
产品 智能电子家居 9550 7 2017-06-26
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Details
Chinese / English
作品简述
英格瑞玛电脑座舱的设计有以下几点考虑 第一:健康环境+创造力。吸引和留住客户,并保证他们有一个健康的环境,让他们富有创造力,是经营成功的关键。 第二:全钢架设计。新的威龙座舱设计,全钢架结构,通过严苛的设备检测,经受更严峻的 的外部环境。 第三:可调性。英格瑞玛创造性的可调节方案,帮助人们找到更令人期待的游戏环境。 第四:节省空间。更少的走动空间,可减少公共空间的成本,以获得更高的生产效率。
用户价值
第一,功能的创新。英格瑞玛电脑座舱吸引用户的创新点在于,在使用电脑的环境中,实现了座椅屏幕的双向调节,使座舱可以适应不同身高的人群,用户可以通过调节座椅和屏幕直接的距离来找到更加舒适的状态。 第二,审美。座舱的设计采用统一直线硬边的设计语言,整体造型锋利,对称统一,和台式电脑的机箱显示器设计语言相协调,给人以精致端庄的美感。 第三,用户体验。用户体验是我们设计研发的核心,产品的每个功能都是从用户的角度出发的。区别于传统的使用电脑方式,座舱实现了,正坐,半躺,平躺的状态都依然可以舒适的操作电脑,同时座椅自带按摩加热等功能,使人机交互更加人性化,使用电脑更加舒适。
商业表现
座舱在进入市场以后得到了用户和相关企业的一直好评,市场占有率遥遥领先,在上海、宁波、重庆、等城市设立了服务销售网点。产品先后登录了央视,台湾等媒体,和华硕、金士顿、外星人、迪锐克斯、荣泰等都有深入的合作,产品知名度有了很大的提升。
社会影响
英格瑞玛电脑座舱,改变了人们使用电脑的方式,把舒适的使用体验带给用户。推进座椅行业发展,赋予座椅更多实用功能,给相关企业新的思考。
团队组织
在整个项目中共有18位主要团队成员参与到项目当中,设计团队共有8人,他们负责产品的设计,结构的研发。策划2人,负责产品线上线下的推广。销售主管6人,负责产品的线上线下销售,建立产品的渠道。维护2人,负责产品维护和协调。
流程方法
项目之所以能达到预期的目标,在整个项目流程中我们重视设计研发流程,强化生产管理,激励销售团队,是产品能够超额完成预期。
项目投入
产品2015年9月开始立项到2016年10月开始交付历时一年零一个月,共花费了200-400余万元。
达成情况
项目的目标销售额1万台,这个项目的初心是为了占有个人市场,最终却在企业用户用户上取得了不错的成绩,网鱼网咖,华硕,外星人等企业用户批量订单是我们达到了预期的目标。
Project Description
There are several considerations for the design of the British cockpit First: healthy environment + creativity. Attracting and retaining customers and ensuring that they have a healthy environment and making them creative is the key to business success. Second: full steel design. The new Veyron cockpit design, full steel structure, through rigorous equipment testing, withstand a more severe external environment. Third: adjustability. A creative, adjustable program that helps people find a more exciting game environment. Fourth: save space. Less walking space can reduce the cost of public space in order to achieve higher production efficiency.
User Value
First, functional innovation. Ingram and computer cockpit to attract users is the innovation in the use of computer in the environment, to achieve a two-way adjustable seat screen, the cockpit can adapt to different height of the crowd, the user can adjust the seat and the distance to the screen directly to find a more comfortable state. Second, aesthetic. The cockpit design adopts the design language of unified straight line and hard edge. The overall shape is sharp, symmetrical and unified, and it is coordinated with the design language of desktop computer, which gives exquisite and dignified beauty. Third, user experience. User experience is the core of our design and development, and each function of the product is from the user's point of view. Different from the traditional way of using computer, realize the cockpit, sitting, lying half, flat state can still comfortable operation of the computer, at the same time with the seat heating massage function, make the human-computer interaction more humane, more comfortable to use computer.
Business Performance
Cockpit after entering the market, has been users and related enterprises have been well received, the market share of lead, in Shanghai, Ningbo, Chongqing and other cities set up service sales outlets. The product has logged CCTV, Taiwan media, and ASUS, Kingston, RongTai, sharp, Di, the aliens have in-depth cooperation, the popularity of the products has been greatly improved.
Social Impact
The British cockpit has changed the way people use computers to bring comfort to the user. Promote the development of seat industry, give the chair more practical functions, give the relevant enterprises new thinking.
Team Structure
In the entire project, there are 18 major team members involved in the project, the design team of 8 people, they are responsible for product design, structural research and development. Plan 2 people, responsible for product line and line promotion. Sales Supervisor 6 people, responsible for product online and offline sales, establish product channels. Maintain 2 people, responsible for product maintenance and coordination.
Flow
The project can achieve the desired goal, in the entire project process, we attach importance to design and R & D process, strengthen production management, motivate sales team, is the product can exceed the expected.
Project Investment
Products began in August 2015, the project began in September 2016 delivery, which lasted in one year and one month, spent a total of more than 600-700 yuan.
Project Achievements
Sales target 10 thousand units of the project, the project is in order to occupy the market at the beginning of the heart person, but in the enterprise user achieved good results, the net cafe, ASUS, aliens and other enterprise users orders we reached the expected goal.
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